This past few years I have been asked by players and game masters alike why my hames, not matter the system or setting, seem so exciting and fun to play in. These posts will allow me to go into detail on a few tips that I have come up with over my many years roleplaying both as a player and GM.
One huge resource everyone from first timers to experienced GMs should use are podcasts. Actually listening to live play can prepare a new player beyond anything most books can. Podcasts can also be better then live video for training yourself to think, game first rules second, a mantra that many people hold in common. When you only hear the game I feel you become immersed into the actual play of the scenario. For new players and GMs it is hard to really just “get into the game” and let the play run smoothly.
Some great podcast I personally enjoy are:
Cthulhu and Friends
The Adventure Zone
All three have different moods and levels of immersion but I listen to each on a daily basis. It’s like listening to old school radio shows!
Hope this helps and as always have fun gaming.
There are few games that can be played almost instantly without being bogged down with rules. There are even fewer that can make an entire room of people laugh so hard they have to make up a one minute rule between turns so as to catch their breaths. Snake Oil is a game that some how does the impossible, creating a fun party game that can be taught in a second while at the same time making the party even better.
At the beginning of play one player takes the role of Customer and draw from the customer cards. The other players each have a hand with which to create a product to sell to the customer. They pick two Word Cards which can make for some really strange combos, and they present their product to the customer, trying their best to explain why their product is better than the others. Some people, like myself, tend to actually role play their part but that is not required by the rules. It does however, make the game that much more fun and is encouraged.
This is a cheap, fun card game and should be on everyone’s game shelf. It is also a great game to play with some beers if I do say so myself. I highly recommend it. Get it on Amazon.
“A large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy? In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess the correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time.” – From Amazon
So who here HATE charades?! Ok, not all at once. This game is different so relax. Concept takes the IDEA of charades and makes it not only fun but intelligent as well. Instead of drawing pictures or using your body you create broad ideas and narrow it down till the concept becomes clear and someone can guess the answer.
But it takes it a step further. Using different blocks, positions of the icons, the order you place things, all effect the way players react to the concept. Place things in a wrong order or way and you might just lose them. As time runs out play becomes frantic but the fun is working together to solve it.
This game is a Dice of Battle recommended game and I really stand by the creator. He took an old and annoying game and built a fun time waster. Get it HERE
Part 2 of my Numenera rant, the Player’s Guide. This guide book gives players the tools they need to build characters without all the additional rules the GM needs to run the game. A great buy for players at under $20 this companion to the game is a must have for players embracing the weird world of Numenera.
Numenera is the RPG that I always wanted to make but never had time to. It has everything I love in a RPG from simple but deep rules, new ideas, and an interesting world to explore. From their site:
“Set in a far, far distant future, the Numenera RPG puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding. Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future.”
If you love RPing and you want something new the core book is available here. Give it a shot!
“In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.”
I really like this game but it’s always hard to define how it works. Let’s just say it’s civilization the board game but only set in the stone age. Grow and spread. Make babies! Fun for the whole family.
Give Stone Age a try. Get it in here.
Gloom is one of those games that is hard to explain but once you play it you just ‘GET’ it. Play goes as follows. Each player has a family, 5 people that you are in charge of. Your job is to ruin their lives and kill them off in the worst ways possible. Based on which cards you play on top of the characters gains or losses points and since the cards are transparent sometimes you can stack cards on card to either help or hurt other player’s family members.
The fun comes from creating a story for these poor people. Sometimes the other players will ruin your best laid plans, giving your family happy memories before killing them nicely. This can be a big pain in the ass. But thats the fun. I fully support this game and all it’s expansions which you can get here. Time to ruin some lives.